Umair Shah, Muhammad
CV Available Upon Request, please contact Sana Sadiq at firstname.lastname@example.org
[B1] Shah, M.U., and Guild, P.D. (2017). Toward an Understanding of Firms Creating Value for Stakeholders:
Using the Repertory Grid Technique for Exploring Differences among ICT-Sector Firms at Various
Organizational Life Cycle Stages. In Winter, D., Cummins, P., Procter, H., and Reed, Nick. (Eds.) Personal
Construct Psychology at 60: Past, Present and Future (pp. 359-389). Cambridge Scholars Publishing.
Manuscript in Preparation (accepted abstract)
[B2] Shah, M.U., and Bookbinder, J.H. (2021). Using Stakeholder Theory to Identify Supply Chain Risks in the
Circular Economy. In Bals, L., Tate, W.L., Ellram, L.M. (Eds.) Circular Economy Supply Chains – From
Chains to Systems. Emerald
Referred Conference Papers
[C1] Shah, M. U., and Guild, P. D. (2016). How ICT-Sector Firms are Perceived to Respond to BusinessStakeholder Engagement Models. In Academy of Management Proceedings (Vol. 2016, No. 1, p. 16268).
Academy of Management.
[C2] Shah, M.U., and Guild, P.D. (2017). Toward a Value Proposition of 'Digital Opportunity Trust'. In Personal
Construct Psychology Congress. Concordia University, Montreal, Canada.
[C3] Shah, M.U., and Chomyc, J. (2018). Experiential Learning with Riipen. In Teaching and Learning
Conference. University of Waterloo, Ontario, Canada.
Muhammad Umair Shah 3 Curriculum Vitae
[C4] Abbasi A.Z., Hussain, A., Hlavacs, H., Shah, M.U., Ting, D.H., Rehman, U. (2020). Customer Inspiration
Via Advertising Value of Pop-Up Ads in Online Games. HCI International 2020, 22nd International
Conference on Human Computer Interaction, Copenhagen, Denmark.
[C5] Wahid, F., Shah, M.U., Bilal, M., Ghafar, A., and Sejdini, M. (2020). Explaining the Conflicting Results of
R&D — Performance Relationship through Internationalization as a Moderator. 4th Industrial Revolution
Conference on Transforming Businesses, Sharjah, UAE.
[C6] Abbasi, A.Z., Ting, D.H., Jamid, I., Shah, M.U., Rehman, U. (2020). Determinants of Consumer Videogame
Engagement in the Lens of Using Uses and Gratification Theory: An Empirical Study. Association for
Consumer Research Conference, Paris (Submitted in March 2020).
Referred Journal Papers
[J1] Shah, M.U., Rehman. U., Iqbal, F., Wahid, F. (2020) Access Permissions for Apple Watch Applications: A
Study on Users’ Perceptions. Information, Communication and Society. Taylor and Francis.
[J2] Abbasi, A.Z., Shah, M.U., Nisar, S., Rehman, U., Ting, D.H., and Hlavacs, H. (2020). Personality Factors
and Consumer Videogame Engagement: An Empirical Study on General Videogame Consumers in the
Malaysian Context. Special Issue Submission to Computer Animation and Virtual Worlds. Wiley.
[J3] Meirun, T., Bano, S., Arshad, M.Z., Javaid, M.U., Shah, M.U., Rehman, U., and Jafri, K. (2020). Career
Adaptability as Protagonist on Contemporary Rural Migrant Workers’ Turnover Intention: Mediating Effect
Of Organization Embeddedness And Organizational Identification. Journal of Business Economics and
[J4] Ghazali, Z., Abdullah, M.R., Khan, N.H., Javaid, U.S., Shah, M.U., Rehman, U. (2020). Re-examining
Safety Behavior Management: A Safety Behavior Management Model for Downstream Oil and Gas
Companies in Malaysia using Interpretive Structural Modeling. Journal of Cleaner Production. Elsevier.
Working Journal Papers
[W1] Shah, M.U., and Rehman, U. Significance of Mental Models in Developing Behavioural Stakeholder Theory.
(will be submitted to Business & Society in May 2020).
[W2] Shah, M.U., and Rehman. U. Bounded ethicality: Toward understanding the ‘not-so’ social dilemma of
autonomous vehicles. (will be submitted to PNAS in May 2020).
[W3] Shah, M.U., Rehman. U. Towards an Understanding of Ethics of Persuasive Technologies. (will be submitted
in June 2020).
[W4] Shah, M.U., Rehman. U., Iqbal, F., Wahid, F. Cybersecurity vs. Privacy: Understanding Human Moral
Preferences in Complex Socio-technical Scenarios. (will be submitted in June 2020).
[W5] Abbasi, A.Z., Shah, M.U., and Rehman. U. Behavioural Intention to Play MOBA Games Triggered Through
Playful-Consumption Experiences: MOBA Games Usage Behaviour. (will be submitted in June 2020).
[W6] Abbasi, A.Z., Rehman. U., and Shah, M.U. Determinants of Behavioural Intention to Play the PUBG Game.
(will be submitted in June 2020).
Muhammad Umair Shah 4 Curriculum Vitae
[T1] Shah, M.U. (2016). Exploring how information and communications technology (ICT) firms create ‘value’
for organizational stakeholders. (PhD Dissertation). Retrievable from UWSpace (Electronic Thesis and
Dissertation Repository). http://hdl.handle.net/10012/10036
[T2] Shah, M.U. (2011). Toward a value proposition of digital opportunity trust (Masters Thesis). Retrievable
from UWSpace. (Electronic Thesis and Dissertation Repository).